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Crash Bandicoot is the title character and main protagonist of the Crash Bandicoot series. Introduced in the video game Crash BandicootCrash is an mutants eastern barred bandicoot who was genetically enhanced by the series' main antagonist Doctor Neo Cortex and soon escaped from Cortex's castle after a failed experiment in the "Cortex Vortex".

Throughout the series, Crash acts as the opposition against Cortex and his schemes for world domination. While Crash has a number of offensive maneuvers at his disposal, his most distinctive technique is one in which he spins like a tornado at high speeds and knocks away almost anything that he strikes. Crash was intended to be a mascot character for Sony to use to compete against Nintendo 's Mario and Sega 's Sonic the Hedgehog.

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Before Crash was given his name which stems from the visceral reaction to the character's destruction of boxeshe was referred to as "Willie the Wombat" for much of the duration of the first game's production. Crash has drawn comparisons to Mario and Sonic the Hedgehog by reviewers. His animations have been praised, and his voice has been criticized, while his redesign in the Radical Entertainment games has drawn mixed reactions. The team purchased a field guide on Tasmanian mammals Toon crash 23 lad with tiger tattoe selected the wombatpotoroo and bandicoot as options.

Andy Gavin and Jason Rubin went with "Willie the Wombat" as a temporary name for the starring character of the game. The name was never meant to be final, due both to the name sounding "too dorky" and to the existence of a non-video game property of the same name. The character was effectively a bandicoot by Octoberbut was still referred to as "Willie the Wombat" because a final name had not been formulated yet.

American Exitus artist Charles Zembillas was hired alongside environmental artist Joe Pearson and met with weekly to design and develop Willie and the other characters of the game. To determine the color of Willie's fur, Gavin created a list of popular characters and their colors, and then made a list of earthly background possibilities such as forests, deserts, beaches, etc. Colors that wouldn't look good on the screen were strictly outlawed, such as red, which would "bleed horribly" on older televisions.

Orange was selected as the color of Willie's fur as the last available color. Willie's head was made large and neckless to counter the low resolution of the screen and allow Willie's facial expressions to be discernible.

Jason Rubin noted the increased difficulty in turning Willie's head with this type of design. Small details such as the gloves, the spots on Willie's back and a light-colored chest were added to help the player determine what side of Willie was visible based on color. Willie was not given a tail or any flappy straps of clothing due to the PlayStation's inability to properly display such pixels without flickering.

The length of Toon crash 23 lad with tiger tattoe pants was shortened to keep his ankles from flickering as they would with longer pants. Andy Gavin owns the original ink sketches of Crash by Charles Zembillas. Willie's final game model was made from polygons with the only textures being for the spots on his back and his shoelaces.

It took Andy Gavin a month to settle on that number of polygons.


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